#include "Common.hlsli"

struct VertexInput
{
    float4 Pos : POSITION;
    float2 Tex : TEXCOORD0;
};

PixelInput main(VertexInput input)
{
    PixelInput ret;
    ret.Pos = input.Pos;
    ret.Pos.w = 1.0f;
    ret.Tex = input.Tex;
    return ret;
}